Whack-A-Cap: miniature representation
of a popular amusement game
Introduction:
Our final project code calls for the implementation of an amusement game often bannered as "Test-Your-Strength" or less accurately (but more commonly) known as "Whack-a-Mole." Our machine is in essence a miniturized version of what can be found in most theme parks across the world. Its construction involves a spring load plastic cap to act as a surface for contact, a wooden mallet which the player uses to hit the plastic cap, and most importantly, a device, called an accelerometer, to measure the shock forces created by the impact of the mallet and the cap surface. A potential player would proceed to hit the plastic cap with the mallet provided, and depending on the level of force registered by the accelerator, a winning or losing result will be annouced visually through a liquid crystal display and light emitting diodes, as well as musically through the use of a speaker.
Our final project code calls for the implementation of an amusement game often bannered as "Test-Your-Strength" or less accurately (but more commonly) known as "Whack-a-Mole." Our machine is in essence a miniturized version of what can be found in most theme parks across the world. Its construction involves a spring load plastic cap to act as a surface for contact, a wooden mallet which the player uses to hit the plastic cap, and most importantly, a device, called an accelerometer, to measure the shock forces created by the impact of the mallet and the cap surface. A potential player would proceed to hit the plastic cap with the mallet provided, and depending on the level of force registered by the accelerator, a winning or losing result will be annouced visually through a liquid crystal display and light emitting diodes, as well as musically through the use of a speaker.